Level a profession

Cheapest path with TW · Normal · Blackwater prices ·

Profession
→
Materials275gold83silver
Sell back47gold71silver43copper
Net cost228gold11silver57copper

Steps

1–25Craft ~26× Rough Sharpening Stonecosts 25silver22copperafter selling for 78copper
recipe →each: 1× Rough Stone
25–48Craft ~26× Coarse Sharpening Stonecosts 23silver40copperafter selling for 2silver60copper
recipe →each: 1× Coarse Stone
48–75Craft ~41× Coarse Grinding Stonecosts 77silver90copperafter selling for 4silver10copper
recipe →each: 2× Coarse Stone
75–95Craft ~20× Bronze Macecosts 40silver40copperafter selling for 1gold79silver60copper
recipe →each: 6× Bronze Bar, 4× Weak Flux (vendor), 1× Medium Leather
95–155Craft ~150× Bronze Shortswordearns 54silverafter selling for 17gold4silver
recipe →each: 5× Bronze Bar, 4× Weak Flux (vendor), 2× Medium Leather
155–160Craft ~6× Bronze Warhammercosts 81silver36copperafter selling for 92silver64copper
recipe →each: 8× Bronze Bar, 1× Strong Flux (vendor), 1× Medium Leather
160–185Craft ~45× Solid Sharpening Stonecosts 72silverafter selling for 18silver
recipe →each: 1× Solid Stone
185–200Craft ~83× Barbaric Iron Helmcosts 225gold45silver29copperafter selling for 27gold69silver71copper
recipe →each: 10× Iron Bar, 2× Large Fang, 2× Sharp Clawneeds Plans: Barbaric Iron Helm (not on the AH right now: from a vendor or drop)

Skill 200–235: no recipe we can price here (its reagents aren't on this auction house right now, or it needs a pattern you can't buy).

235–260Craft ~45× Baleful Pauldronscosts 0copper

Skill 260–300: no recipe we can price here (its reagents aren't on this auction house right now, or it needs a pattern you can't buy).

Shopping list

830× Iron Bar249gold
918× Bronze Bar9gold18silver
680× Weak Fluxvendor6gold80silver
166× Large Fang3gold32silver
326× Medium Leather3gold26silver
6× Strong Fluxvendor1gold20silver
108× Coarse Stone1gold8silver
45× Solid Stone90silver
166× Sharp Claw83silver
26× Rough Stone26silver

At every skill point we pick the recipe with the lowest expected cost per skill-up: reagents at today's lowest (or the vendor) minus what the result fetches from a vendor (the safe minimum; the auction house is added for the few the market takes in about two days), divided by the classic skill-up chance (orange always, then falling to zero at grey). Crafts are expected counts, so luck can move them a little. Trainer recipes count as learnable 15 points before they turn yellow (their exact level isn't in the game data). Patterns that bind on pickup are left out; tradeable patterns that aren't listed right now are flagged. Trainer fees and the rank-ups (75, 150, 225) aren't included. Buying hundreds of a reagent will cost more than its lowest price.