Level a profession

Cheapest path with KR · PvP · Horde prices ·

Profession
→
Materials166gold17silver32copper
Sell back84gold6silver66copper
Net cost82gold10silver66copper

Steps

1–21Craft ~20× Rough Blasting Powderearns 2silverafter selling for 2silver80copper
recipe →each: 1× Rough Stone
21–60Craft ~129× Rough Dynamiteearns 82silver30copperafter selling for 1gold26silver16copper
recipe →each: 1× Rough Blasting Powder, 1× Linen Cloth
60–65Craft ~6× Rough Copper Bombcosts 14silver52copperafter selling for 7silver20copper
recipe →each: 1× Copper Bar, 1× Handful of Copper Bolts, 2× Rough Blasting Powder, 1× Linen Cloth
65–70Craft ~5× Copper Tubecosts 3silver65copperafter selling for 14silver25copper
recipe →each: 2× Copper Bar, 1× Weak Flux (vendor)
70–75Craft ~5× Coarse Blasting Powdercosts 60copperafter selling for 65copper
recipe →each: 1× Coarse Stone
75–105Craft ~65× Coarse Dynamiteearns 15silver60copperafter selling for 55silver25copper
recipe →each: 3× Coarse Blasting Powder, 1× Linen Cloth
105–120Craft ~17× Silver Contactcosts 6silver48copperafter selling for 25silver65copper
recipe →each: 1× Silver Bar
120–130Craft ~10× Shadow Gogglesearns 1gold19silver80copperafter selling for 1gold99silver40copper
recipe →each: 4× Medium Leather, 2× Shadowgembuy Schematic: Shadow Goggles first: 2silver97copper
130–195Craft ~240× Bronze Frameworkearns 2gold87silver28copperafter selling for 16gold88silver88copper
recipe →each: 2× Bronze Bar, 1× Medium Leather, 1× Wool Cloth
195–224Craft ~62× Craftsman's Monoclecosts 1gold50silver4copperafter selling for 16gold31silver84copper
recipe →each: 6× Heavy Leather, 2× Citrinebuy Schematic: Craftsman's Monocle first: 9gold50silver
224–235Craft ~11× Catseye Ultra Gogglescosts 2gold79silver18copperafter selling for 4gold83silver78copper
recipe →each: 4× Thick Leather, 2× Aquamarine, 1× Catseye Draughtbuy Schematic: Catseye Ultra Goggles first: 10silver80copper
235–259Craft ~35× Dense Blasting Powdercosts 1gold92silver50copperafter selling for 87silver50copper
recipe →each: 2× Dense Stone
259–279Craft ~29× Green Lenscosts 8gold21silver28copperafter selling for 22gold53silver30copper
recipe →each: 8× Thick Leather, 3× Jade, 3× Aquamarine, 2× Heart of the Wild, 2× Wildvine
279–285Craft ~7× Thorium Widgetcosts 5gold98silver57copperafter selling for 1gold75silver
recipe →each: 3× Thorium Bar, 1× Runeclothneeds Schematic: Thorium Widget (not on the AH right now: from a vendor or drop)
285–288Craft ~4× EZ-Thro Shellcosts 2gold99silver92copperafter selling for 80silver
recipe →each: 2× Thorium Bar, 1× Pristine Scaleneeds Schematic: EZ-Thro Shell (not on the AH right now: from a vendor or drop)
288–300Craft ~63× Thorium Widgetcosts 53gold87silver13copperafter selling for 15gold75silver
recipe →each: 3× Thorium Bar, 1× Runecloth

Shopping list

218× Thorium Bar76gold27silver82copper
109× Aquamarine14gold25silver72copper
276× Thick Leather12gold55silver80copper
124× Citrine11gold19silver72copper
480× Bronze Bar10gold8silver
372× Heavy Leather6gold62silver16copper
87× Jade6gold14silver22copper
70× Runecloth3gold87silver80copper
70× Dense Stone2gold80silver
11× Catseye Draught2gold75silver
58× Heart of the Wild2gold38silver38copper
240× Wool Cloth2gold16silver
280× Medium Leather2gold7silver20copper
20× Shadowgem50silver
200× Linen Cloth38silver
17× Silver Bar32silver13copper
58× Wildvine28silver42copper
195× Coarse Blasting Powder27silver30copper
141× Rough Blasting Powder21silver15copper
16× Copper Bar20silver64copper
6× Handful of Copper Bolts11silver4copper
5× Weak Fluxvendor5silver
5× Coarse Stone1silver25copper
20× Rough Stone80copper

At every skill point we pick the recipe with the lowest expected cost per skill-up: reagents at today's lowest (or the vendor) minus what the result fetches from a vendor (the safe minimum; the auction house is added for the few the market takes in about two days), divided by the classic skill-up chance (orange always, then falling to zero at grey). Crafts are expected counts, so luck can move them a little. Trainer recipes count as learnable 15 points before they turn yellow (their exact level isn't in the game data). Patterns that bind on pickup are left out; tradeable patterns that aren't listed right now are flagged. Trainer fees and the rank-ups (75, 150, 225) aren't included. Buying hundreds of a reagent will cost more than its lowest price.