Level a profession

Cheapest path with KR · Normal · Blackwater prices ·

Profession
→
Materials5gold77silver40copper
Sell back1gold46silver48copper
Net cost4gold30silver92copper

Steps

1–12Craft ~12× Elixir of Minor Forcecosts 11silver40copperafter selling for 3silver
recipe →each: 1× Silverleaf, 1× Empty Vial (vendor)
12–20Craft ~8× Mana Wellcosts 9silver60copper
recipe →each: 1× Peacebloom, 1× Empty Vial (vendor)

Skill 20–35: no recipe we can price here (its reagents aren't on this auction house right now, or it needs a pattern you can't buy).

35–40Craft ~5× Minor Spellblasting Potioncosts 10silver95copperafter selling for 5copper
recipe →each: 1× Silverleaf, 1× Peacebloom, 1× Empty Vial (vendor)needs Recipe: Minor Spellblasting Potion (not on the AH right now: from a vendor or drop)
40–65Craft ~27× Elixir of Minor Defensecosts 58silver5copperafter selling for 1silver35copper
recipe →each: 1× Silverleaf, 1× Peacebloom, 1× Empty Vial (vendor)
65–100Craft ~87× Blackmouth Oilcosts 1gold47silver90copperafter selling for 8silver70copper
recipe →each: 2× Oily Blackmouth, 1× Empty Vial (vendor)

Skill 100–135: no recipe we can price here (its reagents aren't on this auction house right now, or it needs a pattern you can't buy).

135–170Craft ~87× Fire Oilcosts 1gold70silver52copperafter selling for 20silver88copper
recipe →each: 2× Firefin Snapper, 1× Empty Vial (vendor)

Skill 170–235: no recipe we can price here (its reagents aren't on this auction house right now, or it needs a pattern you can't buy).

235–260Craft ~45× Stonescale Oilcosts 22silver50copperafter selling for 1gold12silver50copper
recipe →each: 1× Stonescale Eel, 1× Leaded Vial (vendor)

Skill 260–300: no recipe we can price here (its reagents aren't on this auction house right now, or it needs a pattern you can't buy).

Shopping list

174× Firefin Snapper1gold74silver
174× Oily Blackmouth1gold39silver20copper
45× Leaded Vialvendor90silver
226× Empty Vialvendor45silver20copper
45× Stonescale Eel45silver
44× Silverleaf44silver
40× Peacebloom40silver

At every skill point we pick the recipe with the lowest expected cost per skill-up: reagents at today's lowest (or the vendor) minus what the result fetches from a vendor (the safe minimum; the auction house is added for the few the market takes in about two days), divided by the classic skill-up chance (orange always, then falling to zero at grey). Crafts are expected counts, so luck can move them a little. Trainer recipes count as learnable 15 points before they turn yellow (their exact level isn't in the game data). Patterns that bind on pickup are left out; tradeable patterns that aren't listed right now are flagged. Trainer fees and the rank-ups (75, 150, 225) aren't included. Buying hundreds of a reagent will cost more than its lowest price.