Level a profession

Cheapest path with EU · RP II · Horde prices ·

Profession
→
Materials544gold30silver24copper
Sell back52gold86silver64copper
Net cost491gold43silver60copper

Steps

1–60Craft ~149× Rough Dynamiteearns 48silver3copperafter selling for 1gold9silver12copper
recipe →each: 1× Rough Blasting Powder, 1× Linen Cloth
60–65Craft ~6× Rough Copper Bombcosts 10silver50copperafter selling for 10silver80copper
recipe →each: 1× Copper Bar, 1× Handful of Copper Bolts, 2× Rough Blasting Powder, 1× Linen Cloth
65–70Craft ~5× Copper Tubecosts 6silverafter selling for 9silver70copper
recipe →each: 2× Copper Bar, 1× Weak Flux (vendor)
70–90Craft ~22× Coarse Blasting Powdercosts 1silver98copperafter selling for 7silver48copper
recipe →each: 1× Coarse Stone
90–102Craft ~23× Coarse Dynamitecosts 12silver88copperafter selling for 17silver25copper
recipe →each: 3× Coarse Blasting Powder, 1× Linen Cloth
102–110Craft ~9× Bronze Tubeearns 6silver93copperafter selling for 48silver15copper
recipe →each: 2× Bronze Bar, 1× Weak Flux (vendor)
110–115Craft ~5× Heavy Blasting Powderearns 3silver55copperafter selling for 18silver5copper
recipe →each: 1× Heavy Stone
115–130Craft ~15× Flying Tiger Gogglesearns 30silverafter selling for 99silver60copper
recipe →each: 6× Light Leather, 2× Tigerseye
130–135Craft ~5× Bronze Frameworkearns 15silver75copperafter selling for 47silver50copper
recipe →each: 2× Bronze Bar, 1× Medium Leather, 1× Wool Cloth
135–155Craft ~21× Gold Power Coreearns 1gold22silver1copperafter selling for 2gold69silver1copper
recipe →each: 1× Gold Bar
155–210Craft ~187× Gyrochronatomearns 40silver22copperafter selling for 14gold38silver98copper
recipe →each: 1× Iron Bar, 1× Gold Power Core
210–232Craft ~41× Goblin Land Minecosts 4gold57copperafter selling for 6gold56silver
recipe →each: 3× Heavy Blasting Powder, 2× Iron Bar, 1× Gyrochronatombuy Schematic: Goblin Land Mine first: 20silver
232–249Craft ~18× Mithril Gyro-Shotcosts 9gold34silver92copperafter selling for 1gold80silver
recipe →each: 2× Mithril Bar, 2× Solid Blasting Powder
249–251Craft ~2× Dense Blasting Powdercosts 1gold14silver96copperafter selling for 5silver
recipe →each: 2× Dense Stone
251–255Craft ~5× Mithril Gyro-Shotcosts 2gold59silver70copperafter selling for 50silver
recipe →each: 2× Mithril Bar, 2× Solid Blasting Powder
255–271Craft ~21× Tinkerboxcosts 14gold28silver
recipe →each: 1× Mithril Casing, 2× Gold Power Core
271–282Craft ~57× Mithril Gyro-Shotcosts 29gold60silver58copperafter selling for 5gold70silver
recipe →each: 2× Mithril Bar, 2× Solid Blasting Powder
282–300Craft ~70× Thorium Widgetcosts 432gold60silverafter selling for 17gold50silver
recipe →each: 3× Thorium Bar, 1× Runeclothneeds Schematic: Thorium Widget (not on the AH right now: from a vendor or drop)

Shopping list

210× Thorium Bar441gold
160× Mithril Bar30gold36silver80copper
160× Solid Blasting Powder19gold18silver40copper
21× Mithril Casing12gold39silver
229× Gold Power Core10gold30silver50copper
70× Runecloth9gold10silver
269× Iron Bar8gold1silver62copper
123× Heavy Blasting Powder4gold67silver40copper
41× Gyrochronatom3gold44silver81copper
21× Gold Bar1gold47silver
4× Dense Stone1gold19silver96copper
28× Bronze Bar50silver12copper
178× Linen Cloth40silver94copper
30× Tigerseye39silver
90× Light Leather30silver60copper
161× Rough Blasting Powder28silver98copper
69× Coarse Blasting Powder24silver84copper
16× Copper Bar17silver12copper
5× Heavy Stone14silver50copper
14× Weak Fluxvendor14silver
6× Handful of Copper Bolts11silver34copper
22× Coarse Stone9silver46copper
5× Wool Cloth8silver45copper
5× Medium Leather5silver40copper

At every skill point we pick the recipe with the lowest expected cost per skill-up: reagents at today's lowest (or the vendor) minus what the result fetches from a vendor (the safe minimum; the auction house is added for the few the market takes in about two days), divided by the classic skill-up chance (orange always, then falling to zero at grey). Crafts are expected counts, so luck can move them a little. Trainer recipes count as learnable 15 points before they turn yellow (their exact level isn't in the game data). Patterns that bind on pickup are left out; tradeable patterns that aren't listed right now are flagged. Trainer fees and the rank-ups (75, 150, 225) aren't included. Buying hundreds of a reagent will cost more than its lowest price.