Level a profession

Cheapest path with EU · RP II · Blackwater prices ·

Profession
→
Materials35gold17silver34copper
Sell back7gold83silver81copper
Net cost27gold33silver53copper

Steps

1–25Craft ~26× Rough Sharpening Stonecosts 21silver84copperafter selling for 78copper
recipe →each: 1× Rough Stone
25–48Craft ~26× Coarse Sharpening Stonecosts 23silver40copperafter selling for 2silver60copper
recipe →each: 1× Coarse Stone
48–50Craft ~3× Rough Grinding Stonecosts 5silver7copperafter selling for 15copper
recipe →each: 2× Rough Stone
50–87Craft ~98× Coarse Grinding Stonecosts 1gold86silver20copperafter selling for 9silver80copper
recipe →each: 2× Coarse Stone
87–93Craft ~7× Runed Copper Beltcosts 1gold57silver64copperafter selling for 13silver86copper
recipe →each: 10× Copper Bar
93–95Craft ~2× Bronze Macecosts 54silver84copperafter selling for 17silver96copper
recipe →each: 6× Bronze Bar, 4× Weak Flux (vendor), 1× Medium Leather
95–100Craft ~5× Bronze Shortswordcosts 1gold15silver70copperafter selling for 56silver80copper
recipe →each: 5× Bronze Bar, 4× Weak Flux (vendor), 2× Medium Leather
100–124Craft ~26× Rough Bronze Bracerscosts 4gold27silver18copperafter selling for 82silver42copper
recipe →each: 4× Bronze Bar
124–141Craft ~24× Bronze Shortswordcosts 5gold55silver36copperafter selling for 2gold72silver64copper
recipe →each: 5× Bronze Bar, 4× Weak Flux (vendor), 2× Medium Leather
141–160Craft ~20× Bronze Warhammercosts 9gold35silver20copperafter selling for 3gold8silver80copper
recipe →each: 8× Bronze Bar, 1× Strong Flux (vendor), 1× Medium Leather
160–185Craft ~45× Solid Sharpening Stonecosts 2gold51silver10copperafter selling for 18silver
recipe →each: 1× Solid Stone

Skill 185–235: no recipe we can price here (its reagents aren't on this auction house right now, or it needs a pattern you can't buy).

235–260Craft ~45× Baleful Pauldronscosts 0copper

Skill 260–300: no recipe we can price here (its reagents aren't on this auction house right now, or it needs a pattern you can't buy).

Shopping list

421× Bronze Bar20gold62silver90copper
20× Strong Fluxvendor4gold
45× Solid Stone2gold69silver10copper
80× Medium Leather2gold40silver
222× Coarse Stone2gold22silver
70× Copper Bar1gold71silver50copper
124× Weak Fluxvendor1gold24silver
32× Rough Stone27silver84copper

At every skill point we pick the recipe with the lowest expected cost per skill-up: reagents at today's lowest (or the vendor) minus what the result fetches from a vendor (the safe minimum; the auction house is added for the few the market takes in about two days), divided by the classic skill-up chance (orange always, then falling to zero at grey). Crafts are expected counts, so luck can move them a little. Trainer recipes count as learnable 15 points before they turn yellow (their exact level isn't in the game data). Patterns that bind on pickup are left out; tradeable patterns that aren't listed right now are flagged. Trainer fees and the rank-ups (75, 150, 225) aren't included. Buying hundreds of a reagent will cost more than its lowest price.