Level a profession

Cheapest path with EU · RP I · Blackwater prices ·

Profession
→
Materials157gold67silver4copper
Sell back57gold26silver22copper
Net cost100gold40silver82copper

Steps

1–34Craft ~42× Rough Blasting Powdercosts 10silver92copperafter selling for 1silver68copper
recipe →each: 1× Rough Stone
34–58Craft ~39× Handful of Copper Boltscosts 34silver32copperafter selling for 4silver68copper
recipe →each: 1× Copper Bar
58–65Craft ~7× Arclight Spannercosts 31silver92copperafter selling for 10silver8copper
recipe →each: 6× Copper Bar
65–70Craft ~5× Copper Tubecosts 9silverafter selling for 6silver
recipe →each: 2× Copper Bar, 1× Weak Flux (vendor)
70–93Craft ~30× Coarse Blasting Powdercosts 26silver40copperafter selling for 3silver60copper
recipe →each: 1× Coarse Stone
93–104Craft ~30× Copper Tubecosts 54silverafter selling for 36silver
recipe →each: 2× Copper Bar, 1× Weak Flux (vendor)
104–115Craft ~13× Bronze Tubecosts 1gold16silver74copperafter selling for 26silver
recipe →each: 2× Bronze Bar, 1× Weak Flux (vendor)
115–135Craft ~21× Flying Tiger Gogglescosts 1gold81silver2copperafter selling for 85silver68copper
recipe →each: 6× Light Leather, 2× Tigerseye
135–190Craft ~187× Gold Power Corecosts 2gold80silver50copperafter selling for 14gold2silver50copper
recipe →each: 1× Gold Bar
190–225Craft ~166× Advanced Target Dummycosts 92gold96silverafter selling for 41gold50silver
recipe →each: 1× Iron Strut, 1× Bronze Framework, 1× Gyrochronatom, 4× Heavy Leather

Skill 225–300: no recipe we can price here (its reagents aren't on this auction house right now, or it needs a pattern you can't buy).

Shopping list

166× Iron Strut58gold10silver
166× Gyrochronatom33gold20silver
664× Heavy Leather26gold56silver
187× Gold Bar16gold83silver
166× Bronze Framework16gold60silver
42× Tigerseye1gold59silver60copper
151× Copper Bar1gold51silver
26× Bronze Bar1gold29silver74copper
126× Light Leather1gold7silver10copper
48× Weak Fluxvendor48silver
30× Coarse Stone30silver
42× Rough Stone12silver60copper

At every skill point we pick the recipe with the lowest expected cost per skill-up: reagents at today's lowest (or the vendor) minus what the result fetches from a vendor (the safe minimum; the auction house is added for the few the market takes in about two days), divided by the classic skill-up chance (orange always, then falling to zero at grey). Crafts are expected counts, so luck can move them a little. Trainer recipes count as learnable 15 points before they turn yellow (their exact level isn't in the game data). Patterns that bind on pickup are left out; tradeable patterns that aren't listed right now are flagged. Trainer fees and the rank-ups (75, 150, 225) aren't included. Buying hundreds of a reagent will cost more than its lowest price.