Level a profession

Cheapest path with EU · RP I · Blackwater prices ·

Profession
→
Materials93gold30silver16copper
Sell back23gold56silver5copper
Net cost69gold74silver11copper

Steps

1–36Craft ~44× Rough Sharpening Stonecosts 11silver88copperafter selling for 1silver32copper
recipe →each: 1× Rough Stone
36–83Craft ~121× Rough Grinding Stonecosts 58silver55copperafter selling for 14silver5copper
recipe →each: 2× Rough Stone
83–85Craft ~2× Runed Copper Beltcosts 16silver4copperafter selling for 3silver96copper
recipe →each: 10× Copper Bar
85–113Craft ~43× Heavy Sharpening Stonecosts 25silver80copperafter selling for 17silver20copper
recipe →each: 1× Heavy Stone
113–120Craft ~21× Heavy Grinding Stonecosts 42silverafter selling for 21silver
recipe →each: 3× Heavy Stone
120–130Craft ~11× Golden Skeleton Keycosts 99silverafter selling for 66silver
recipe →each: 1× Gold Bar, 1× Heavy Grinding Stone
130–131Craft ~1× Golden Rodcosts 12silverafter selling for 5silver
recipe →each: 1× Gold Bar, 2× Coarse Grinding Stone
131–142Craft ~29× Golden Skeleton Keycosts 2gold61silverafter selling for 1gold74silver
recipe →each: 1× Gold Bar, 1× Heavy Grinding Stone
142–185Craft ~133× Bronze Warhammercosts 64gold47silver84copperafter selling for 20gold53silver52copper
recipe →each: 8× Bronze Bar, 1× Strong Flux (vendor), 1× Medium Leather

Skill 185–235: no recipe we can price here (its reagents aren't on this auction house right now, or it needs a pattern you can't buy).

235–260Craft ~45× Baleful Pauldronscosts 0copper

Skill 260–300: no recipe we can price here (its reagents aren't on this auction house right now, or it needs a pattern you can't buy).

Shopping list

1,064× Bronze Bar53gold9silver36copper
133× Strong Fluxvendor26gold60silver
133× Medium Leather5gold32silver
41× Gold Bar3gold69silver
40× Heavy Grinding Stone2gold40silver
106× Heavy Stone1gold6silver
286× Rough Stone85silver80copper
20× Copper Bar20silver

At every skill point we pick the recipe with the lowest expected cost per skill-up: reagents at today's lowest (or the vendor) minus what the result fetches from a vendor (the safe minimum; the auction house is added for the few the market takes in about two days), divided by the classic skill-up chance (orange always, then falling to zero at grey). Crafts are expected counts, so luck can move them a little. Trainer recipes count as learnable 15 points before they turn yellow (their exact level isn't in the game data). Patterns that bind on pickup are left out; tradeable patterns that aren't listed right now are flagged. Trainer fees and the rank-ups (75, 150, 225) aren't included. Buying hundreds of a reagent will cost more than its lowest price.