Crafting profit

EU · RP I · Blackwater · prices

Name
Sells at least
Cured Heavy HideLeatherworkinggrey 145·18/day ·7gold67silver70copper/day42silver65copper
Heavy Blasting PowderEngineeringgrey 145·27/day ·1gold22silver4copper/day4silver52copper
Bronze Bar×2Mininggrey 115·43/day ·76silver97copper/day3silver58copper
Medium LeatherLeatherworkinggrey 85·74/day ·11silver10copper/day15copper
Cured Medium HideLeatherworkinggrey 105·8/day ·6silver/day75copper
Bolt of Linen ClothTailoringgrey 50·34/day ·4silver8copper/day12copper
Bolt of Woolen ClothTailoringgrey 85·3/day ·1silver50copper/day50copper
Rough Grinding StoneBlacksmithinggrey 85·4/day ·1silver/day25copper

Profit per craft after the 15% AH cut, with reagents at today's lowest (or the vendor). Products are priced at today's lowest, never above their usual price. Potential = profit per item × items sold per day: what the whole market moves, not what you alone will sell. Trainer recipes count as learnable up to 15 points before they turn yellow (their exact learn level isn't in the game data).